Electronic Arts in Online Gaming Case Solution & Analysis

Subjects Covered
Business models
Business policy
Decision making
Internet
Network effects

by
Thomas R. Eisenmann,
Justin Wong

Source: Harvard Business School

22 pages.
Publication Date: Jan 22, 2004. Prod. #: 804140-PDF-ENG

Electronic Arts in Online Gaming Harvard Case Study Solution and HBR and HBS Case Analysis

Posted in Harvard Case Study Analysis Solutions